Paweł Grzelak
Pawel_Grzelak
About Me
I like inventing new species.
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Cloth | Lighting | VEX | Python
INTERMEDIATE
Environments
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
DONE| PGV Remesh | Utility Jan. 3, 2024, 7:02 p.m.
NokBoth can be added, I have no plans to do so though.
It seems to work pretty well!!
Is there an option to preserve input hard edges? (like inputting a group of selected edges)
Maybe an option to preserve shapes on a closed geo based on the curvature would be amazing too!
Nice work man, keep it up! )
Anyone is welcome to contribute!
Best Houdini Utility Entries Dec. 21, 2023, 2:15 p.m.
PGV Remesh is a wrapper for standard Remesh SOP, which additionally resamples borders of the geometry.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.
DONE| PGV Remesh | Utility Dec. 19, 2023, 10:23 a.m.
PGV Remesh is a wrapper for standard Remesh SOP, which additionally resamples borders of the geometry.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.
It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.