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Versions of Unreal Engine 4 Sept. 12, 2015, 6:42 p.m.
Hi Damian, do you have an ETA on the 4.9 build? I just updated today without realising there was no current 4.9 support and I'd like to avoid reverting back if possible, but if it will be more than a couple of days away I can go back down a version.
Thanks,
Gary
Thanks,
Gary
Shading at the origin? Jan. 23, 2014, 3:19 p.m.
Hmm, wait I can probably use a rest attribute right?
Shading at the origin? Jan. 23, 2014, 3:14 p.m.
Hey all,
I have an object travelling through space that I'd like to shade with noise, now when I shade this the noise pattern will change depending on where the object is in world space. I need the noise to stick to the object, so was wondering how I would go about this.
Can I shade the object at the origin before transforming it to its world-space position? Or should I really be using UV's or another method?
Cheers,
I have an object travelling through space that I'd like to shade with noise, now when I shade this the noise pattern will change depending on where the object is in world space. I need the noise to stick to the object, so was wondering how I would go about this.
Can I shade the object at the origin before transforming it to its world-space position? Or should I really be using UV's or another method?
Cheers,