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Having trouble selecting F/B Feb. 9, 2003, 9:02 p.m.
Hello all,
Im having trouble with selecting the primitives in both the front and back of a poly model. I have front/back selections set to f/b, I marquee my model but the back half remains unselected. What am I missing?
Also, I just want to confirm that I'm doing the following in most efficient manner. When I need to remove a row of edges and points from a poly model, I must first dissolve the edges, then blast the points. Is this the BEST way.
Thanks in advance.
Im having trouble with selecting the primitives in both the front and back of a poly model. I have front/back selections set to f/b, I marquee my model but the back half remains unselected. What am I missing?
Also, I just want to confirm that I'm doing the following in most efficient manner. When I need to remove a row of edges and points from a poly model, I must first dissolve the edges, then blast the points. Is this the BEST way.
Thanks in advance.
delete edge with out destroying model???? Feb. 9, 2003, 7:44 p.m.
So, to remove, lets say, an edge loop from a model, you must first dissolve the edges, then blast the points. This is how I understand it.
Has anyone come up with a better method?
And by the way, Dries. How come you didnt take that girl home with you?
Has anyone come up with a better method?
And by the way, Dries. How come you didnt take that girl home with you?
Well, I think I got the handle on Polygon.sub-d SOPs! Dec. 25, 2002, 2:16 p.m.
Jason, you're right about the lack of options for brush selection. I believe part of the problem lies with its being too literally a brush tool.
In my fantasy land:
Once in “brush selection” mode, the cursor is “live”. When any part of a chosen component type within the bounds of the visible and scalable radius, is passed over by your cursor, that component should turn a color (like a rollover) as indication that it can be selected by a left mouse click. By holding down the left mouse and “brushing” you should be able to gather multiple components into your selection. I feel that this would be more elegant and practical for face and edge selection. Oh, and middle mouse on the tool button to bring up a radius ladder.
In my fantasy land:
Once in “brush selection” mode, the cursor is “live”. When any part of a chosen component type within the bounds of the visible and scalable radius, is passed over by your cursor, that component should turn a color (like a rollover) as indication that it can be selected by a left mouse click. By holding down the left mouse and “brushing” you should be able to gather multiple components into your selection. I feel that this would be more elegant and practical for face and edge selection. Oh, and middle mouse on the tool button to bring up a radius ladder.