RAINpit
RAINpit
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
PBR tests (now with more than just cars) Feb. 7, 2011, 4:46 p.m.
interesting. it's true that mantra feels more robust than mray,
the only drawback to me is how convoluted things are with building shaders
in houdini vs the xsi render tree.
though i'm curious as to why you would go with mantra
and not arnold for heavy raytracing/gi work.
i'm sure you guys have used it at least for testing purposes,
since you use xsi almost exclusively for rigging/animation.
if nda's allow for at least a personal opinion…
the only drawback to me is how convoluted things are with building shaders
in houdini vs the xsi render tree.
though i'm curious as to why you would go with mantra
and not arnold for heavy raytracing/gi work.
i'm sure you guys have used it at least for testing purposes,
since you use xsi almost exclusively for rigging/animation.
if nda's allow for at least a personal opinion…
PBR tests (now with more than just cars) Feb. 7, 2011, 11:24 a.m.
very nice looking renders. the roses stand out.
also, u got me curious. how are you and the embassy guys
using houdini? i thought it was mostly for vfx work, but i see
ur pushing mantra all the way. r u planning to move towards
a more houdini centric pipe?
also, u got me curious. how are you and the embassy guys
using houdini? i thought it was mostly for vfx work, but i see
ur pushing mantra all the way. r u planning to move towards
a more houdini centric pipe?
Motion Graphics Class Jan. 3, 2011, 7:05 a.m.
awesome stuff!
kudos for taking the time.
kudos for taking the time.