Alex Sudnikov
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Recent Forum Posts
| POPs in Houdini Engine | Feb. 1, 2018, 9:29 a.m.
Got it ! Just plug the desired param to the Frame input of Timeshift SOP and there you go ! Awesome)
| POPs in Houdini Engine | Jan. 30, 2018, 4:20 p.m.
Hey everyone!
So, i wonder if it's actually possible to use pops right in engine. I mean, there is a time parameter that drives a simulation process, but in case of Unity ( or any other game engine ) it is a bit different. One solution is to have particles cached , but it certainly lacks flexibility. If there was a way to control simulation process with an external parameter instead of time…I think this could make a great tool for spreading things around)
So, i wonder if it's actually possible to use pops right in engine. I mean, there is a time parameter that drives a simulation process, but in case of Unity ( or any other game engine ) it is a bit different. One solution is to have particles cached , but it certainly lacks flexibility. If there was a way to control simulation process with an external parameter instead of time…I think this could make a great tool for spreading things around)
| Tiny Houdini Engine usage showcase | Jan. 18, 2018, 3:16 a.m.
Thx a lot man, glad you liked it!)