richard stokes

RichardS96

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Houdini Niagara Updates Aug. 2, 2020, 6:43 a.m.

RichardS96
Hi,

I've been having the same issue as MightyKaziu where the node isn't packing and returning the message:

LogNiagaraEditor: Error: Pin states that it is of class type, but is missing its class object. This is usually the result of a registered type going away. Pin Name ‘None’ Owning Node ‘NiagaraNodeParameterMapGet_6’.

I tried to follow Mikes advice to remake it but I'm getting a different error:

F3432E504638C117392D52B2D40809DE_SampleParticlesFromHoudiniCache_1_MessageLog: Error: Cannot Set external constant, Type: int32 Variable: Emitter.Houdini.MinIndex - Node: Map Set -

I downloaded the version of the plugin on the first page earlier today. Any idea what I can do to fix this?

Thanks


I found a work around, the spawn from point cloud module wasn't actually needed so as long as you know how many particles you need then you can just use a normal burst spawn and just sample the positions/attributes like you would normally. Then delete the spawn module in the plugin folder and it packs.

Houdini Niagara Updates Aug. 1, 2020, 5:53 p.m.

Hi,

I've been having the same issue as MightyKaziu where the node isn't packing and returning the message:

LogNiagaraEditor: Error: Pin states that it is of class type, but is missing its class object. This is usually the result of a registered type going away. Pin Name ‘None’ Owning Node ‘NiagaraNodeParameterMapGet_6’.

I tried to follow Mikes advice to remake it but I'm getting a different error:

F3432E504638C117392D52B2D40809DE_SampleParticlesFromHoudiniCache_1_MessageLog: Error: Cannot Set external constant, Type: int32 Variable: Emitter.Houdini.MinIndex - Node: Map Set -

I downloaded the version of the plugin on the first page earlier today. Any idea what I can do to fix this?

Thanks

Using Scalar fields to mask gas nodes in a pyro sim Jan. 16, 2020, 4:50 a.m.

Hi, I'm trying to use a pyro sim to make some realistic clouds and to get the effect I want I need varying levels of dissipation, turbulence, and disturbance at different heights. I've set up some scalar fields and made a gas wrangle to have the gradients I want set up but I can't manage to get them to properly affect the gas nodes.