Nick Kirk
Roguenk11
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Recent Forum Posts
Labs Trim Textures not cooperating in Unreal Engine? April 16, 2025, 7:17 p.m.
Hi, I'm a relatively newer houdini user who has been working on a timber-frame building generator and have found that the Labs Trim Nodes seem to function inside houdini and properly store UV data but upon being brought to Unreal through an HDA it seems like they lose any UV data they have assigned. Appreciate any advice or input but for now I will be manually UV'ing every wall variation I have lol
LABS Trim Texture Tool April 16, 2025, 7:13 p.m.
I've also ran into this being a dead Node. For whatever reason everything will act as though the UV's are being placed but upon being brought into Unreal Engine through HDA none of the trimsheet UV's are maintained. Truly cannot understand whats going on to cause UV's that are properly stored in vertex attributes to vanish between the 2 softwares.