Romain Colonieu
Romano92140
About Me
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
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Recent Forum Posts
Pscale based on attribute paint Dec. 23, 2020, 12:22 p.m.
Ok I found an alternative, Using a Mask from geometry node and using Pscale for the output mask works perfectly.
this is great if you want to fade out whitewater particles for an ocean simulation especially if you work with a third party render.
this is great if you want to fade out whitewater particles for an ocean simulation especially if you work with a third party render.
Pscale based on attribute paint Dec. 22, 2020, 9:03 a.m.
Hi,
I am stuck on something that should be fairly simple, but as I'm not familiar with point vop etc..
I am playing with Whitewater particles.
I want to lower Pscale based on a mask created on attribute paint (see attached)
Right now I've managed to delete my particles based on attribute transfer but it is quite brutal.
How can I do in order that my particles get a lower Pscale value as my paint mask fallof.
Thanks for helping.
Romain
I am stuck on something that should be fairly simple, but as I'm not familiar with point vop etc..
I am playing with Whitewater particles.
I want to lower Pscale based on a mask created on attribute paint (see attached)
Right now I've managed to delete my particles based on attribute transfer but it is quite brutal.
How can I do in order that my particles get a lower Pscale value as my paint mask fallof.
Thanks for helping.
Romain
Whitewater Source emission mask Dec. 11, 2020, 9:38 a.m.
sorry I forgot to post the scene view