Sébastien Levieux
Sebastien Levieux
About Me
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ... more
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX Artist on productions such as House of the Dragon and Prehistoric Planet 2. More recently, I’ve been freelancing as a CG Supervisor at DexMob VFX, where I manage the entire process of creating complex VFX shots for a futuristic feature film, from green screen footage to final compositing. less
EXPERTISE
Freelancer
INDUSTRY
Education | Film/TV | Gamedev
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Animation | Cloth | Karma | Lighting | Pyro FX | Fluids | Destruction FX
INTERMEDIATE
Character Rigging | Motion Editing | Hair & Fur | Crowds | Solaris | Mantra | VEX
BEGINNER
Muscles | Realtime FX | PDG | Python
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
RBD constraint Aug. 29, 2024, 10:32 a.m.
Good morning Guys,
I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..
Thank you for your advices.
It works with the red arrow direction:
If I keep only 2 pieces in the other direction, there is no connections
I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..
Thank you for your advices.
It works with the red arrow direction:
If I keep only 2 pieces in the other direction, there is no connections
APEX ik issue Aug. 9, 2024, 9:49 a.m.
william_harleySebastien LevieuxHi have a look on youtube for rigging tutorials, the DCC doesnt matter. The principles are mostly the same.
Hi William,
What is your suggestion for eyes with the different parts? I use the jointcaptureproximity for the eyesball, but for the rest should I use blendshape or skining?
Then try and build it in apex.
The chicken and the luchador are both set up using pose blends for the facial animation, you can have a look at how that was set up.
I am using a custom setup for the pose blends in those examples. We have a brand new pose blend component that you can use for that.
Thank you William for your feedback, I always know 3ds max and Maya rig, I will check out the new pose blend
APEX ik issue Aug. 3, 2024, 7:55 a.m.
william_harleySebastien Levieux
Hi guys,
The apex setup is better, but I have a lot to fix before I can use it. If you have any advice, I would be really thankful.
Hi William,
What is your suggestion for eyes with the different parts? I use the jointcaptureproximity for the eyesball, but for the rest should I use blendshape or skining?
I found that video on sidefx website:
Thank you for helping.