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Crowds RBD Ragdoll issue Nov. 16, 2015, 10:24 a.m.
I ended up on this.. https://vimeo.com/145864115 [vimeo.com]
Combined together useful things from the forum, and from couple of tutorials.
[postimg.org]
Combined together useful things from the forum, and from couple of tutorials.
[postimg.org]
Customized own Crowds? Nov. 9, 2015, 5:16 p.m.
martinlarravideAlso interested in this issue.
The peter quint tutorials are super cool, really helpful, but Im a rookie in houdini, there is any tutorial that can help with the apply of random textures in the different agents?
Thanks you.
There is one tutorial, and probably you saw it.
But for a beginner like me there are more questions than answers..
https://vimeo.com/142466794 [vimeo.com]
Edit. Ah, I see that you asked the question in the comments to the video.
If you find a solution, write here, I am also very interested. :wink:
Crowds RBD Ragdoll issue Nov. 9, 2015, 4:24 p.m.
@martinlarravide
Hell, yeah.. It solves the main problem..
Thank you for this! :wink:
If instead of the Ground Plane make a simple Grid (which I anyway should create to render the floor) and add it as a Terrain then this problem with a floating agents disappears..
There is still problem remains with the intersection between the agents themselves, but it is not so important for now.
By the way it seems to me, that the ‘solution’ to remove agents from the viewport is not quite correct..
Because in my case almost half of agents start to levitate or going underground, so if I start to remove them, then the half of the agents will be absent..
Hell, yeah.. It solves the main problem..
Thank you for this! :wink:
If instead of the Ground Plane make a simple Grid (which I anyway should create to render the floor) and add it as a Terrain then this problem with a floating agents disappears..
There is still problem remains with the intersection between the agents themselves, but it is not so important for now.
By the way it seems to me, that the ‘solution’ to remove agents from the viewport is not quite correct..
Because in my case almost half of agents start to levitate or going underground, so if I start to remove them, then the half of the agents will be absent..