Siavash Tehrani

Siavash Tehrani

About Me

EXPERTISE
Generalist

Connect

LOCATION
Tucson, United States
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Solaris  | Mantra  | Karma  | Lighting
INTERMEDIATE
Environments  | Digital Assets  | Motion Editing  | Animation  | Pyro FX  | Fluids  | PDG

Availability

I am available for Full Time Work

Recent Forum Posts

How to correctly layer multiple surfaces with MaterialX? Nov. 2, 2024, 11:41 a.m.

Nicholaswillis
I know I can accomplish this sort of layering with a single surface shader by just mixing multiple sets of texture channels using masks instead of mixing surfaces

This is what you'll have to do for the time being. The devs have said they'd like to tackle mixing more than two Standard Surface materials with XPU, but that it won't be a quick and easy thing to pull off (paraphrasing here).

Mapbox Update Oct. 23, 2024, 12:28 p.m.

Bummer, I figured this was eventually going to happen. Thanks for the heads up and links.

Karma is very slow ? Sept. 23, 2024, 3:15 p.m.

What protozoan said. There's also some sketchy stuff going on with the glass shading in the Karma render.