Austin Widmyer
Stannis42
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Recent Forum Posts
Shockwave ideas/advice/methods Nov. 26, 2017, 9:25 p.m.
mestela
Some very helpful folk in a discord gave me some pointers, here's a simple setup:
Hey man that is a great starting point! I will try to mess with the stuff you made there to try to further replicate the example I am going for. I wonder what I can do to make it look less smoke like. Maybe I will mess with the shader or turbulence.
Shockwave ideas/advice/methods Nov. 21, 2017, 6:32 p.m.
I am still a bit new to Houdini, but I have learned a fair bit about how to work volumes and was wondering if I might be able to create something like these shockwaves for my final project in my After effects class. It looks like they used FumeFX, Phoenix FD or Krakatoa to achieve these effects, but I would really like to try to create something like this in Houdini. Would it be possible to create stuff like this using volumes and colorizing in After Effects post-render? If not, any ideas on how I should get started?
https://www.youtube.com/watch?v=ncd7_gPnDK0 [www.youtube.com]
This is a sprite sheet of another shockwave that Nathan Huang used in his game VFX
https://www.youtube.com/watch?v=ncd7_gPnDK0 [www.youtube.com]
This is a sprite sheet of another shockwave that Nathan Huang used in his game VFX
How to reverse simulation? Oct. 2, 2017, 3:15 p.m.
Hey everyone. I am trying to make a sequence in which I have some 3D text that comes together from a bunch of shattered pieces. Right now I just have a simple voronoi fracture setup and some force applied to make it shatter. I was originally just going to render the sequence then play it in reverse in After Effects when compositing, but I realized that if I want to apply motion blur and have it blur in the right direction, I will have to sim it in reverse. Is there a way that I can do this so that it starts broken up and then comes together?