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Connect corresponding points in Vex Dec. 11, 2022, 9:53 a.m.
THANKS!
That makes sense and helps a lot a.
That makes sense and helps a lot a.
Connect corresponding points in Vex Dec. 11, 2022, 8:39 a.m.
Thought this would be a good simple starting Vex learning question as I branch out.
I have two curves with the same number of points with their own named group.
example:
Group:Curve_A (points 0-20)
Group:Curve_B (points 0-20)
What would be the most straight forward way to ( using VEX) connect a line from each point of CurveA to their corresponding point in CurveB.
A0 to B0 / A1 to B1 / A2 to B2 etc.
I'm guessing I'd start with a point wrangle with CurveA into input one and CurveB into the second.
Thanks!
I have two curves with the same number of points with their own named group.
example:
Group:Curve_A (points 0-20)
Group:Curve_B (points 0-20)
What would be the most straight forward way to ( using VEX) connect a line from each point of CurveA to their corresponding point in CurveB.
A0 to B0 / A1 to B1 / A2 to B2 etc.
I'm guessing I'd start with a point wrangle with CurveA into input one and CurveB into the second.
Thanks!
Scene defaults June 10, 2015, 3:51 p.m.
Is there a way to make changes to the default “untitled” scene that loads when you first open Houdini? It's not a huge deal but I do find myself doing a lot of repetitive tasks beyond normal preferences to accommodate HToA and a couple of other workflow idiosyncrasies. Obviously, I could create and manually load a common HIP but I thought I'd see how lazy I can get.