Benjamin Monaco

TheBenOfficial

About Me

EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
United States

Houdini Skills

Availability

Not Specified

Recent Forum Posts

how to hide pyro sim source volume? May 24, 2020, 9:05 p.m.

With smoke I was able to hide the initial particles emitted from the source mesh (that were giving away the shape too obviously) by setting ‘coverage’ to 0 on the Rasterize node, right after the Pyro Source node. Not sure if that is the same for fluids.

Emitting a Tubular Soft Body Similar to Toothpaste Jan. 25, 2017, 9:07 p.m.

I've never used Houdini before. I've been watching tons of basic tutorials. Now that I can operate the software to a reasonable degree, I am ready to start emitting a soft-body tubular substance. I am trying to squeeze toothpaste out of a tube. I cannot seem to find the right tutorial to get me started. If someone could point me in the right direction I would really appreciate at it.

For some background; I've used other software packages professionally like Maya, Max, Zbrush, and Unity for some time now. So I am not a complete noob–only to Houdini. I understand how most dynamic effects work in various packages. I just need help setting up a “soft-body emitter” for lack of a better phrase.

Anything will help.