Donald Dade
TheMysteryIsThePoint
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Recent Forum Posts
WIP: FBX HD & SD importer, Joints to Bones Converter and Morph-Helper (was: DAZ to Houdini converter) Oct. 24, 2020, 7:45 p.m.
I would have been extremely interested in this, I just didn't know about it until a mention in the Daz forums. I hope there's a chance Marc will reconsider.
I hope that Marc will see the new character tools in 18.5 as an extenuating circumstance; there's certainly going to be a wave of new interest as people begin to see the benefit of mating the ease and flexibility of Daz Studio's character creation capabilities and, well, everything Houdini.
Would saying “Pretty Please” make a difference?
I hope that Marc will see the new character tools in 18.5 as an extenuating circumstance; there's certainly going to be a wave of new interest as people begin to see the benefit of mating the ease and flexibility of Daz Studio's character creation capabilities and, well, everything Houdini.
Would saying “Pretty Please” make a difference?
Alembic Import Performance Jan. 3, 2020, 5:21 p.m.
derrickThat's what I needed to know. Thank you.
Houdini lazily loads Alembic data. It should only load data as needed from the Alembic archive. If you only look at a single frame of the data, it will not pull in the other 299 frames.
Alembic Import Performance Jan. 3, 2020, 1:44 a.m.
Hello all,
I'm considering using Houdini 18 for cloth, and probably hair, simulation. But for reasons with which I won't bore anyone, I have to work with subdivided objects exported via Alembic.
When I exported 300 frames, the Alembic file is about 70 gigs. Blender handled it in stride, loading the parts it needed on demand, but Marvelous Designer took about 30 minutes to load the avatar.
Can anyone confirm that Houdini is smart about it, like Blender, and not like MD?
Thank you,
Donald
I'm considering using Houdini 18 for cloth, and probably hair, simulation. But for reasons with which I won't bore anyone, I have to work with subdivided objects exported via Alembic.
When I exported 300 frames, the Alembic file is about 70 gigs. Blender handled it in stride, loading the parts it needed on demand, but Marvelous Designer took about 30 minutes to load the avatar.
Can anyone confirm that Houdini is smart about it, like Blender, and not like MD?
Thank you,
Donald