
Thomas Christensen
Thomas Klyhn Christensen
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I am currently employed at Devant
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Day 31 | RENDER: LOPS | UNDERWATER | Animation March 30, 2025, 11:08 p.m.
Day 31 - Underwater
Caustics -> light gobo
Water -> Layered volumes
Fish -> GSG base model + kinefx rig and crowd setup
Shark -> Poly + VDB modelling
Corals -> poly / sweep modelling
Bubbles -> particle sim
Water Debris -> particle sim
Sea Grass -> vellum hair sim + sweep
Rocks / Sand -> poly
Caustics -> light gobo
Water -> Layered volumes
Fish -> GSG base model + kinefx rig and crowd setup
Shark -> Poly + VDB modelling
Corals -> poly / sweep modelling
Bubbles -> particle sim
Water Debris -> particle sim
Sea Grass -> vellum hair sim + sweep
Rocks / Sand -> poly
Day 27 | VFX: DOPS | SNOW | Animation March 27, 2025, 1:33 a.m.
Day 27 - Snow
A snow ferret(ish) critter playing in the snow.
poly + VDB modelling for the ferret
kinefx for rig and animation
vellum grains -> volumes for the snow
Karma XPU for rendering
A snow ferret(ish) critter playing in the snow.
poly + VDB modelling for the ferret
kinefx for rig and animation
vellum grains -> volumes for the snow
Karma XPU for rendering
Day 8 | Lookdev | Karma Fog Box | Image March 8, 2024, 9:42 a.m.
Day 8 - Fog box