Tim van Helsdingen

Tim van Helsdingen

About Me

FX artist/CG generalist based in The Netherlands.Apart from doing a lot of advertising work I love to do personal work to try to really push my skills.Started using Houdini in december 2015 and never looked back :)
EXPERTISE
Freelancer
INDUSTRY
Film/TV

Connect

LOCATION
Netherlands

Houdini Skills

Availability

Not Specified

My Badges

Houdini Academy Advisor
Since Jan 2024

My Tutorials

obj-image Intermediate
Building Custom Solvers
obj-image Intermediate
SideFX Snacks V2 | Mojito Magic
obj-image Intermediate
Bursting Bubbles
obj-image Quickstart
Compositing for 3D Artists
obj-image Intermediate
AGGREGATION | Rigidbody Self Assembly
obj-image Intermediate
SideFX Snacks | PART 2

My Talks

obj-image HIVE
Destroy the Shoe
obj-image HIVE
#FREELANCETHUGLIFE
obj-image HIVE
Master the Fundamentals
obj-image HIVE
H19 Using Vellum Fluids to create a Mojito
obj-image HIVE
H19.5 | Level Up with Karma XPU
obj-image HIVE
H20 Karma XPU | Bottoms up with XPU

Recent Forum Posts

Can't get the RBD procedural to work.. what am I missing Aug. 11, 2024, 7:43 a.m.

Figured it out with help of someone on discord and this doc:
https://www.sidefx.com/docs/houdini/solaris/houdini_rbd_procedural.html [www.sidefx.com]

Seems like path attribute needs to be properly configured, your mesh needs to come in as a single piece of mesh, not as a point instancer or under different transforms.

Can't get the RBD procedural to work.. what am I missing Aug. 10, 2024, 4:54 p.m.

I for the life of me cannot get the RBD procedural to work. It looks like it should be very straightforward and I think i've done everything as described in the docs... but it's simply not working.

Anyone have an idea to make it work?...

Is the Reference lop (2.0) broken or am i missing something April 2, 2023, 4:53 a.m.

Hey all,

I keep running into the fact that if I put down a reference LOP in 19.5 it errors with a "layer not found"
19.5 seems to be using the 2.0 version of the asset where 19.0 was on the 1.0 and works fine.
If I revert back to the 1.0 definition in 19.5 it works fine as well.
I thought it was probably me doing something wrong because other LOPs that use it under the hood work fine (like assetreference lop) but those seem to be using the 1.0 version inside of it...

Is the 2.0 version just broken? I cannot get it to work. I cannot finds any post about this, but I cannot be the only one with this problem. Looks to me like this is also why quixel bridge for 19.5 still isn't working (as it brings in the 2.0 of the asset) because if you set it to use the 1.0 version it works fine.

So is this a bug or am i missing something?