Tony Le

TonyLe

About Me

An Architecture Graduate that fell in Love with Houdini
EXPERTISE
Hobbyist
INDUSTRY
Gamedev

Connect

LOCATION
United Kingdom

Houdini Skills

Availability

Not Specified

Recent Forum Posts

WIP - Overgrown Roots - [Game Art] Sept. 3, 2021, 7:09 a.m.

Hi all,

I thought I'd try joining the challenge as an architecture graduate trying to change career paths.

For the tool, I was thinking about making a root system that interacts with other objects, and itself, for artists to essentially build buildings and structures out of tree roots with ease. Below is a quick test of how I'd imagine the UX to work, with Unreal Splines and other meshes.

I'd like to develop it more to...
  • Control density
  • Root hierarchy
  • Specific areas for roots to grow (positive and negative)
  • Solo root structures without interaction with other objects
  • Aesthetic roots, w/ clean UVs and depth as they overlap
  • Figure out how multiple pieces work together

I've created some simple HDAs in the past for Unreal for pipes and wires - so I thought I'd challenge myself more and see if I could create a more complete and clean kit.

Thanks,
Tony