Mariusz Maciag
TunaAndAHalf
About Me
EXPERTISE
Indie Gamedev
INDUSTRY
Gamedev
Connect
LOCATION
Poland
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
FLIP - decreasing particle count Dec. 5, 2017, 1:19 p.m.
Hey. I got some help from Houdini Artist fb group - switched off reseeding and turned on particle separation tab.
With a little adjusts of settings it stopped collapsing. But those links from you (especially video) are great!
Thanks!
With a little adjusts of settings it stopped collapsing. But those links from you (especially video) are great!
Thanks!
FLIP - decreasing particle count Dec. 4, 2017, 11:54 a.m.
Hi.
I have a problem with decreasing number of particles during simulation.
It's a moving bottle filled with fluid, at start it's almost full and at the end of simulation there is much less.
Particle separation set to 0.007, radius scale to 1.5, reseeding on with higher birth and death threshold.
A short flipbook:
thanks for any advice
I have a problem with decreasing number of particles during simulation.
It's a moving bottle filled with fluid, at start it's almost full and at the end of simulation there is much less.
Particle separation set to 0.007, radius scale to 1.5, reseeding on with higher birth and death threshold.
A short flipbook:
thanks for any advice
Scene/mantra setup for rendering volumes Nov. 28, 2017, 2:32 a.m.
Thanks ! Now I've set this to render smoke alone (all other objects set to matte shadow and rendering with high settings for volume and minimal for rest), then glass on watches in another pass (with higher settings for reflections and refractions), watches and ground also in passes. All rendered passes merged in comp.
So much faster and better quality
Silly me…
So much faster and better quality
Silly me…