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Recent Forum Posts
Subdivide rpoblem May 26, 2004, 4:47 a.m.
Sure there are ways to sudbivide
What is your teapot's topology ? In which format did you import it ?
What is your teapot's topology ? In which format did you import it ?
Little shader question May 25, 2004, 6:35 a.m.
Indeed that trick is working thanks for helping !
But I think my question should have been more precise, in fact when I see my networks, I think I really should try to find a way to get my object size in VOPS, a sort of input :?
but thanks, that's helping anyway !
Julien
But I think my question should have been more precise, in fact when I see my networks, I think I really should try to find a way to get my object size in VOPS, a sort of input :?
but thanks, that's helping anyway !
Julien
Little shader question May 23, 2004, 5:32 p.m.
Hi everybody,
Here comes an other question…
I have got 2 boxes, the first one has got 7 in Y size and the second one 3 . I'm applying a brick pattern on these objects . How can my shader “read” those Y sizes so it can, according to that value, create a brick pattern 10 times smaller than that Y size. So, depending on which objects it's applied on, the pattern will have different sizes …
I'm not sure if I have to do that in VEXbuilder or elsewhere …
Thanks again in advance
Julien
Here comes an other question…
I have got 2 boxes, the first one has got 7 in Y size and the second one 3 . I'm applying a brick pattern on these objects . How can my shader “read” those Y sizes so it can, according to that value, create a brick pattern 10 times smaller than that Y size. So, depending on which objects it's applied on, the pattern will have different sizes …
I'm not sure if I have to do that in VEXbuilder or elsewhere …
Thanks again in advance
Julien