Alvaro Moreira
VFX_Skull
About Me
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Freelancer
INDUSTRY
Film/TV
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Recent Forum Posts
KineFX Ragdoll - Capybara Setup Feb. 17, 2024, 10:59 a.m.
So it's fixed!
The issue was quite simple. There was no collision shape for this specific bone. I just had to click on it to create a coll shape, I didnt even resized or moved it. All those shapes doesnt look very optimized though, but it works well for what I need.
Best,
The issue was quite simple. There was no collision shape for this specific bone. I just had to click on it to create a coll shape, I didnt even resized or moved it. All those shapes doesnt look very optimized though, but it works well for what I need.
Best,
KineFX Ragdoll - Capybara Setup Feb. 16, 2024, 4:02 p.m.
Hey guys,
I'm trying to create a scene using the amazing Capybara character and, since I just started styding KineFX' and Ragdolls, this is the setup I manage to create. It's super simple and procedural, I didn't change any of the collision shapes or joints' limits by hand.
It kinda works but the upper body part is completely disconnected. Does anyone knows how I can fix this?
Scene file is attached
Thanks!
I'm trying to create a scene using the amazing Capybara character and, since I just started styding KineFX' and Ragdolls, this is the setup I manage to create. It's super simple and procedural, I didn't change any of the collision shapes or joints' limits by hand.
It kinda works but the upper body part is completely disconnected. Does anyone knows how I can fix this?
Scene file is attached
Thanks!
setting up constraints for ragdoll solver with kinefx Feb. 16, 2024, 11:53 a.m.
Thanks willh! Your scene file is amazing, this is exactly what I was looking for