Dan Wood

VortexVFX

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Recent Forum Posts

Compute weighted average of nearby particle velocities April 11, 2025, 1:42 p.m.

Heh, it's fairly rare to get properly-technical (how does this node work) questions answered on here I find :-)

As I understand it Gas Particle to Field does at least that - I assume it sums a linear interpolation of the velocity and weights between the 8 cells each particle is closest to, then divides one by the other. Not sure if it can do/does more elaborate kernels, or keeps it simple for speed.

(Ah, although I just remembered it extrapolates velocities into unoccupied cells too, so I guess it's a bit more complex than that)

I'm not sure anyone besides SideFX themselves could say what the maths behind microsolvers is. Might be worth reaching out to them directly...

Colliding particles with a static removing geometry April 9, 2025, 8:44 p.m.

I think the changing point count might be throwing off the deforming-geometry sourcing for the collider... it's more for actual deformation, not partial-deletion.

Try having each half be a separate, non-deforming static object, then just "switch off" the top one... not sure if there's a more elegant way, I've used a Switch DOP.

DWA A/B compression locked at 85 in COPs? April 9, 2025, 4:41 p.m.

Mantra/Karma both unhide the vm_image_exr_dwa_level (DWA Compression Level) parameter if DWAA or DWAB exr compression is selected, and lets you change the compression level from the default of 85 - but in COPs (both latest Copernicus 20.5.550, and old COPs, at least since 19.5 it would seem), that option never appears, and if I add it manually from the Render Properties tab, it gets ignored - COPs seems to always output at 85.

Is there a way to set the compression level in COPs correctly, or does this seem like a bug?