WhoDjini

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Java to houdini vex,Generative Design Nov. 13, 2015, 11:54 p.m.

What you could do is, after having implemented what you want in processing, just add a function, that exports every “frame” to an *.obj or *.ply file and then use a file node to read in the geometry. This is only valid if and only if you are not doing some interactive stuff processing is famous/used for.

Modules for that should be available from processing's own plug-in menu, under the 3D section. Don't have it at hand right now, to be more specific.

But there is some effort involved.

BTW: VEX is more of a Domain Specific Language, where processing is more a framework based on JAVA.

HTH

Beep when render completes? Nov. 13, 2015, 11:30 p.m.

Guillaume
I do hear the sad trombone a lot during a day.
(me smartassing) Maybe you should learn more then…

…or omit the sad trombone, someone will eventually notice sometime the make failed and tell you anyway…. :twisted:

[Q]: Using multiple rules in an L-System Nov. 13, 2015, 11:18 p.m.

Hi! Me again !

(to the remaining unscareable ones):

I have this L-System thing set up, and it works fine, so far.
Yet one thing bothers me. Here is the rule-set:


C=KfA
B=J
A=gKF

A=gKF
[[^(90)FB+(90)FB^(90)FBFB^(90)FB]
[&(90)FB+(90)FB&(90)FB]
[-(90)FB-(90)FFB]]


and a few more “A”-Rules. But it seems, the L-System SOP uses ust one of them.
How would I have to set it up, so it uses them all (either at random or maybe also with some “artistic” control.

Also I do not understand, why in the upper leftmost some of the lines are straight like constructed where others seem more “grown”. They are all just in the simple style of FJ FFJ +(90)FJ

I want to achieve a more random look. But I dislike the idea of renaming the rules and “calling” them at random from other rules.