Mike Odom

WorksInDev

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Recent Forum Posts

Animation Editor window randomly opens when editing text Aug. 25, 2023, 4:02 p.m.

I have this weird issue where I'm editing some text, I go to use my mouse, and the Animation Editor window pops up.

The hot key for this window is bound to alt-shift-F and I'm definitely not pressing those three keys together at the time.

It happens randomly and I cannot reproduce, just now I was typing into the "Enable" field of a Switch-If node, I went to use my mouse and the window popped up.

Am I doing something weird? Maybe I'm dragging text or something, I don't think I'm pressing any keys at the time.

Wrap a UV around a procedurally generated box without seams Aug. 9, 2023, 9:06 p.m.

Aizatulin
If you have different lines you can use polypath to make single polyline from it. After this, you can apply resample to create a curveu attribute, which can be use to set one uv-component. Sweep should also work.
Thanks for this! I was able to learn from your example and get this working.



Enivob
You could start by basing your UVs on the curve profile of the wall. Then when you sweep a shape along the line, it will inherit the UVs.
Also many thanks for this example. I liked your because it has the top face matching the front faces as well. I'm going to try and reverse the outward facing uv so the letters/numbers read upright, then increasing the scale of 'transform_MAKE_THIN' stretches the curves too much, so I'm going to try and extrude the inner face to increase the size of the top face. If any of that sounds way off, I'm very open to feedback and I'm happy to play with this on my own now that you two have unblocked me on that uv problem.

Wrap a UV around a procedurally generated box without seams Aug. 9, 2023, 2:11 p.m.

I'm a game programmer and fairly new to setting UVs

I'm procedurally generating a building and I want to line up the UV edges on the outward facing walls



Ultimately I want it to look like this:


I'm using square corners now to simplify and will bevel in the future, and the texture tiles infinitely

How can I line up the UV?