Anderson Sudário

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Recent Forum Posts

Large Ocean wih Ray Sop on Sphere? Sept. 16, 2024, 9:31 p.m.

Most tutorials about hero waves are from 7 years ago, and I have tried different approaches to cast an ocean grid, or spectra to a slightly rounded surface but in Karma I only get a flat plane when using houdiniocenaprocedural.

The only way more or less I could render anything was importing the preview ocean_plane converted to a polygon.
From the same ocean_preview plane I couldn't get the baked displacement maps to afect the ocean material, so I made the polygon resolution very high to get some bump. I am pretty sure this is NOT the way to do it.

Also tried to use the SOP modifier inside LOP, to project the ocean (ray) on a sphere with no success.

I am out of ideas on how to do it...

solaris / karma working flow. Aug. 10, 2024, 7:21 p.m.

At the moment I am still learning, I feel documentation and some tutorials are highlighting some features on solaris which are really helpful. But at the same time I still need to often go back to obj level to tweak things and I miss visual feedback, specially on lights and cameras, if these were created on state level... by default I am creating everything (light and camera) on obj level but not sure this is the way to go

Masking forces in dops Aug. 10, 2024, 4:14 a.m.

I am trying to look on the docs and over the internet for the solution of a similar question, which is, I am using a @mask attribute to work on a POP wind, but this node allows VEX to execute by toggling "Use VEXpressions". How do you mask a GAS force?

I have particles moving up on Y, and wanted the gas force to act on these forces in a gradient fashion, where particles on max height would be more affected than those particles on the bottom.