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Recent Forum Posts
Chatater melt effect Nov. 27, 2013, 9:54 a.m.
hi, I need to do a character to melt, melt slowly from a part, but I don't know how to make the flip inherited the mesh speed, in other words, without melting part itself is a movement, who can give me some idea
pyro colliison looks wrong July 24, 2013, 1:12 a.m.
cklosters
http://www.apileofgrains.nl/pyro-2-work-flow-examples/ [apileofgrains.nl]
there is a collision example in there
Hi,that is very useful for me , thanks.
pyro colliison looks wrong July 23, 2013, 4:21 a.m.
hi,
i work on pyro collide with a moving object now,and i found some posts about the pyro collision on odforce,but no matter i use static object with PCG or collision volume with multigrid,pyro just like be “eated” by the moving object ,as a sink field.i try to increase the supstep but it doesnt have a right look .
sorry for my bad engligh, here is a file what i want to say,anyone have some tips?
i work on pyro collide with a moving object now,and i found some posts about the pyro collision on odforce,but no matter i use static object with PCG or collision volume with multigrid,pyro just like be “eated” by the moving object ,as a sink field.i try to increase the supstep but it doesnt have a right look .
sorry for my bad engligh, here is a file what i want to say,anyone have some tips?