Adam Etheridge

adametheridge

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Recent Forum Posts

Steaming Cup of Tea Aug. 11, 2020, 12:39 p.m.

Hi Kays

I'm sorry if my post offended you.

I wasn't aware that this was the sort of thing that would challenge even an advanced Houdini user. I've always enjoyed challenging myself and have loved every bit of getting to know Houdini. I've also been surprised about how good its results can be, often without having to get really deep into the technical side of things, especially as the platform becomes more and more artist friendly.

The community has always been so friendly and generous with its advice. I'm in no way asking someone to do this for me. Just some general pointers on the best way to approach this, so I can continue to focus my learning/research in the right area.

I hear what you're saying re AE/Fusion, but unfortunately I don't think that would achieve the right look.

Once again, apologies if I've offended.

Adam

Steaming Cup of Tea Aug. 10, 2020, 3:50 a.m.

Hi Guys

I'm trying to create steam rising out of a cup of tea… but the client wants quite a specific shape to the steam… whereby the steam twists in a vortex like shape - see image attached/below. It needs to almost look like an hourglass in profile, with the steam pinching together in the middle

I'm a relatively new Houdini user. I'm totally fine with all the Pyro sim side of things (solver shaping etc), but I'm not sure the best way to art direct the smoke into this shape?

Particles? - my instincts say I shouldn't emit from particles though as I feel like it would stop if feeling like the steam is coming from the tea?

Custom velocity forces using geometry fed into the sim? - if so, whats the best way of controlling the velocity angles on geometry (I've got zero experience with VEX!)

Any tips or advice greatly appreciated.

Octopus Tentacles - Simulation Ideas Jan. 7, 2020, 1:02 p.m.

Thanks Ryuku

These are interesting, but I'm not convinced that the wire solver would work on the middle ‘body’ part of the Octopus. Which is why I was leaning towards rigging.

Does anyone know if rigged limbs can be simulated (applying gravity, wind etc)???

A