A. Lecaille
alecaille
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
ambientcg.com materials library June 2, 2024, 8:51 a.m.
https://ambientcg.com/ [ambientcg.com] has a massive PBR textures library, in USDC and mtlx format.
How can I integrate it in Material Linker like GPUOpen ?
How can I integrate it in Material Linker like GPUOpen ?
Mtlx Image string inputs connection return error April 5, 2024, 5:33 a.m.
Not currently possible for reasons explained here:
https://www.sidefx.com/forum/topic/82989/ [www.sidefx.com]
As I understand it, materialX shaders / karma don't support it right now. The shaders can only be parametric using numbers, not entire files, because everything has to be loaded from the start ("compiled")
https://www.sidefx.com/forum/topic/82989/ [www.sidefx.com]
As I understand it, materialX shaders / karma don't support it right now. The shaders can only be parametric using numbers, not entire files, because everything has to be loaded from the start ("compiled")
How can I change Houdini axis sequence from XZY to XYZ? March 25, 2024, 11:28 a.m.
mearisori
I am coming from CAD modeling.
I notice in Geometry - Transform - Translate the second parameter Y controls up and down movement. Can I make it "In and Out" rather than "Up and Down". So, I like to change it function with the third parameter-Z.
Thank you!
I can´t parse your sentence, but if you mean to ask whether the axis Z can be used for Up,then yes
In Edit / Preferences / 3d Viewport / Orientation / you can choose Z-up instead of the default Y-Up