Ali Talhouni
ali.k.talhouni
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Problems exporting vertex animation + mesh using VAT to UE4 July 22, 2021, 1:03 a.m.
Hey everyone, Houdini newbie over here.
I am trying to export a vertex animation of an RBD simulation I created in Houdini.
I am using VAT to export, but I get this warning when I connect to my SOPPath:
Warning
Rigid-Body Dynamics (Rigid) mode expects the point attributes "pivot" and "orient" on packed points but at least one of them is not found on the input geometry.
I looked everywhere but can't find any references to pivot or orient. Are these attributes meant to be included in my fbx? If so, all I see is the following:
4 Point Attrs
fbx_rotation 3flt , fbx_scale 3flt , fbx_translation 3flt , P 3flt (Pos)
Exporting doesn't seem to work, I end up with an fbx file with no mesh.
Any help from you Houdini gurus would be most appreciated!
I am trying to export a vertex animation of an RBD simulation I created in Houdini.
I am using VAT to export, but I get this warning when I connect to my SOPPath:
Warning
Rigid-Body Dynamics (Rigid) mode expects the point attributes "pivot" and "orient" on packed points but at least one of them is not found on the input geometry.
I looked everywhere but can't find any references to pivot or orient. Are these attributes meant to be included in my fbx? If so, all I see is the following:
4 Point Attrs
fbx_rotation 3flt , fbx_scale 3flt , fbx_translation 3flt , P 3flt (Pos)
Exporting doesn't seem to work, I end up with an fbx file with no mesh.
Any help from you Houdini gurus would be most appreciated!