amiteshwar anand
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Recent Forum Posts
Getting FumeFX look in Houdini Pyro Aug. 7, 2018, 11:18 a.m.
Hi Guys,
I don't know if anyone has tried here or not, but I was working on a test where I am running a sim on fast moving object to create fire trail.
The Houdini Pyro is of-course giving a better realistic look, but I want to get the FumeFX look from Houdini Pyro( If you know what I mean..the longer stretched fluidy look, a little magical style)
For that, I am using higher inherit velocity in my emitter and also playing with shredding, but I am not able to get any stretching in the renders. I was getting some when I was testing on lower res but those also disappeared once I went high res.
Can you guys throw some ideas/link/tutorial about getting fumeFX look from Houdini Pyro.
TIA
I don't know if anyone has tried here or not, but I was working on a test where I am running a sim on fast moving object to create fire trail.
The Houdini Pyro is of-course giving a better realistic look, but I want to get the FumeFX look from Houdini Pyro( If you know what I mean..the longer stretched fluidy look, a little magical style)
For that, I am using higher inherit velocity in my emitter and also playing with shredding, but I am not able to get any stretching in the renders. I was getting some when I was testing on lower res but those also disappeared once I went high res.
Can you guys throw some ideas/link/tutorial about getting fumeFX look from Houdini Pyro.
TIA
Pyro Shader 3.0 sync with SOP/DOP visualization? Aug. 1, 2018, 12:15 p.m.
Hi Guys,
Did we finally get these changes in 16.5?
I kind of feel Pyro2 (old pyro shader) was more open(while not friendly) to changes than the current one. Please brings back some features.
Did we finally get these changes in 16.5?
I kind of feel Pyro2 (old pyro shader) was more open(while not friendly) to changes than the current one. Please brings back some features.