animquer

animquer

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Recent Forum Posts

Is there a way to plot attribute values on a graph? Sept. 17, 2024, 6:36 a.m.

O yeah, that makes sense and is pretty simple actually. Thank you.

FBX export pivots. Sept. 17, 2024, 4:10 a.m.

You would have to pack them in some way. There is this with an example scene on the bottom: https://vij.app/fbx-hierarchy-pivots-export-from-houdini-to-unity/. [vij.app]
For individual objects its possible to set the pivot in the transform section of the obj node. But when you are scattering you will have to set up your own pivots and hierarchy. I think in this case using LOPs (instead of SOPs) would be a better way to go. When you assemble the scene in the Solaris you will get all that scenes have, you can write it to fbx or even better USD. SOPs are more like a single transform in the root.

Is there a way to plot attribute values on a graph? Sept. 17, 2024, 3:53 a.m.

Lets say I have a mask attribute, I can look at the raw data in the Geometry Spreadsheet (it's just a bunch of float numbers). I can visualize them in the viewport with colors on points. But what would be really cool is to be able to se a graph: on X axis number of points, on Y axis value. Or something like a histogram where you can see values as vertical bars.
Did anyone encounter something like this? Is there even a way to do it? I guess its possible to create geometry in the scene that represents the histogram. But other then that?