anna_waldon
anna_waldon
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Generative modeling of wobbly sticks: workflow challenge Dec. 30, 2010, 10:37 p.m.
$CY works nicely. I shall go and make another effort at finding a list of those in the docs.
EDIT: So, I have created a line, rotated it using a Transform node, randomised rotation and length using Copy node and stamping. Now I am trying to find the mid spon point in a similar way it is done in the define_mid_spawn_point VOP SOP in the example above. But how can I get to the relevant points please (i.e. I need to use the ends of the lines)?
See attached.
This is a general question too: what are the procedures to operate on lists and lists of lists in Houdini. I see the Sort node but how do I cull a portion of the list, append to it or choose a desired point/primitive on a basis of a pattern? Say, in the case of the output provided by my Copy node.
Thank you.
EDIT: So, I have created a line, rotated it using a Transform node, randomised rotation and length using Copy node and stamping. Now I am trying to find the mid spon point in a similar way it is done in the define_mid_spawn_point VOP SOP in the example above. But how can I get to the relevant points please (i.e. I need to use the ends of the lines)?
See attached.
This is a general question too: what are the procedures to operate on lists and lists of lists in Houdini. I see the Sort node but how do I cull a portion of the list, append to it or choose a desired point/primitive on a basis of a pattern? Say, in the case of the output provided by my Copy node.
Thank you.
Rotate in VOP SOP Dec. 30, 2010, 7:13 p.m.
Thank you very much, I shall have a look.
Generative modeling of wobbly sticks: workflow challenge Dec. 30, 2010, 6:58 p.m.
Thank you very much!
To be honest, this looks considerably more complex than I expected (and then what I had to do to build my equivalent). I cannot understand it without further digging, especially within the VOP SOPs. Just the thing to do during the break.
Shall try and go through it. I wonder if you could be tempted to add some further comments to them.
The first point of difference is the distribution of the lines at the very beginning. I my Grasshopper setup I create one line from the origin and then rotate its copies. This allows me to fill only a portion of the circle and vary the distribution along its circumference. Scatter is not controllable in the same way. I was trying to do it via copy stamping in Houdini but got stuck with what variable to use for randomization as $PT and $F do not vary in this case…
I also notice that if displace origin is set to, say, -10 - the lines incline towards the center pas the vertical, which seems wrong.
Again: thank you.
To be honest, this looks considerably more complex than I expected (and then what I had to do to build my equivalent). I cannot understand it without further digging, especially within the VOP SOPs. Just the thing to do during the break.

The first point of difference is the distribution of the lines at the very beginning. I my Grasshopper setup I create one line from the origin and then rotate its copies. This allows me to fill only a portion of the circle and vary the distribution along its circumference. Scatter is not controllable in the same way. I was trying to do it via copy stamping in Houdini but got stuck with what variable to use for randomization as $PT and $F do not vary in this case…
I also notice that if displace origin is set to, say, -10 - the lines incline towards the center pas the vertical, which seems wrong.
Again: thank you.