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Recent Forum Posts
Duplication finder in radius Dec. 9, 2020, 9:52 a.m.
Hi animatrix_
thanks for the fast answer ! Its kind of the same but not what I want , the graphcolor is too ordered . At least what I could do with it . I would like to set a radius for the inspection not just watching the closest points and I have at least 20 variations for the instancing. If i canould solve it with this node could you help me please ?
my vex code :
int pts = pcfind_radius(1, “P”, “pscale”, 0.0, 1 , 4, 5 );
string instance_array = s@unreal_instance;
removevalue(instance_array, s@instance);
foreach(int pt; pts)
{
string instance_string = point(0, “instance”, pt);
removevalue(instance_array, instance_string);
if(s@instance_string == instance_string)
{
s@instance_string = instance_array;
}
}
Cheers
Karoly
thanks for the fast answer ! Its kind of the same but not what I want , the graphcolor is too ordered . At least what I could do with it . I would like to set a radius for the inspection not just watching the closest points and I have at least 20 variations for the instancing. If i canould solve it with this node could you help me please ?
my vex code :
int pts = pcfind_radius(1, “P”, “pscale”, 0.0, 1 , 4, 5 );
string instance_array = s@unreal_instance;
removevalue(instance_array, s@instance);
foreach(int pt; pts)
{
string instance_string = point(0, “instance”, pt);
removevalue(instance_array, instance_string);
if(s@instance_string == instance_string)
{
s@instance_string = instance_array;
}
}
Cheers
Karoly
Duplication finder in radius Dec. 9, 2020, 3:49 a.m.
Hi All!
I have a VEX problem,I have a point cloud and I use it for instancing various objects to it. I would like to search all points in a radius and replacing the identical instances to an another what is not there. Like this I could get a nicer variation because the same instance would not be placed next to each other.
My theory was this :
- using pcfind search all points in a radius and put the variations into an array
- remove the source point value from the array
- pick a random one from the array and replace the identical neighbours
- run through this on all points
For some reason something does not work and If someone could help me that would be amazing !
Thanks a lot !
Karoly
I have a VEX problem,I have a point cloud and I use it for instancing various objects to it. I would like to search all points in a radius and replacing the identical instances to an another what is not there. Like this I could get a nicer variation because the same instance would not be placed next to each other.
My theory was this :
- using pcfind search all points in a radius and put the variations into an array
- remove the source point value from the array
- pick a random one from the array and replace the identical neighbours
- run through this on all points
For some reason something does not work and If someone could help me that would be amazing !
Thanks a lot !
Karoly
FBX import July 8, 2020, 11:34 a.m.
Hi All !
I have a problem with importing photogrammetry fbx models into indie. The FBX file has 4 materials /textures attached , it came from Agisoft.
My problem is that I have used the file node to read the model and did a few transformations /tweaks on it , but I have relalized the file node does not import the materials but can be seen in the viewport. So I have used the labs fbx_import_archive and it has a totally different transformation than the other , I would expect to get exactly the same result as from file.
If I use import/filmbox_fbx it has the same orientation as the file one but no shaders still. Could someone tell me please how can I get materials ? I have made lots of tweaks on the model and my intention was transfering the textures onto a cleaned up model.
Cheers !
Karoly
I have a problem with importing photogrammetry fbx models into indie. The FBX file has 4 materials /textures attached , it came from Agisoft.
My problem is that I have used the file node to read the model and did a few transformations /tweaks on it , but I have relalized the file node does not import the materials but can be seen in the viewport. So I have used the labs fbx_import_archive and it has a totally different transformation than the other , I would expect to get exactly the same result as from file.
If I use import/filmbox_fbx it has the same orientation as the file one but no shaders still. Could someone tell me please how can I get materials ? I have made lots of tweaks on the model and my intention was transfering the textures onto a cleaned up model.
Cheers !
Karoly