anon_user_97478895

anon_user_97478895

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Recent Forum Posts

Transform any Mesh to complex Lego Geometry (Examples inkl.) July 1, 2022, 6:43 p.m.

vinyvince
tamte
- this is not about VEX, but the algorithm

Hey! It’s a very exiting Example how to use Houdini. I will definitely pursue this method.

An User on Artstation has Wrote me back today with some Tipps.

Here’s a piece of his message and it’s represents absolute what I want and how do i made this.

“So, for example, if I had a 1x4 piece, I would copy the geometry to a random point in the grid and check to wee whether it's a valid position for it to be. The way I did this was to group by bounding geometry. And counting how many points were inside. For a 1x4 piece, this would have been 12 points (3 height x 4 width). 3 height points due to having the thin pieces. 3 of those fit into 1 regular block.”

This Method is in my Brain for many weeks.

Can someone could help me out, how is the Vex Code to grouping Points like this by bounding geometry, but in loop to check all the Points in the Volume or Point cloud to find all possible places? As an example for a Grid of 2x4x3 (x,y,z) Points each.

Thank you!

Transform any Mesh to complex Lego Geometry (Examples inkl.) June 27, 2022, 7:20 p.m.

First of all, thank you for your feedback on my Houdini project. I also notice every day that this type and implementation as well as general use of Houdini receives extremely little attention on the Internet. Iam also not proficient in python… sorry… but I must finished this project to finally build my Envionments for my Game Project. But I must tell you this dump questions…

Since I keep coming across the same or similar tutorials on houdini. I've read for the hundredth time how I spawn random colors in a copy to point node or balls of different sizes etc... but unfortunately it's already hard to come across tutorials that help my goal to be achieved, so I'm unfortunately forced to tell you to annoy you again with some questions :/

1.) When I spawn Bricks in my Geo like “CopyToPoint”. In Every Point it will spawn a Brick. For a 1x1 Brick it’s easy. But How I say Houdini to use 4 Points in a square to place ONE 2x4 Brick as an example. This is the first step I must know before I go to loops. As en Example, you have X Points. Take Brick Y and Fill as many Points you can do. But there are also a new Problem. Houdini must Know that every Point is a Nub of a Brick. And then come the next Problem, what ist with the height… and so on. I Google for weeks now to find a similar Workflow in any Projects but nothing…

2.) What is the best Tutorial Series (also premium for sale) to bring me a step further in practice??

3.) is it even possible as a beginner without Vex, Python or other programming languages and a bachelor in math to develop it yourself? I've seen hundreds of tutorials and learned a lot, no question, but unfortunately everything is thematically past this implementation.

4.) How much it cost when anybody build me a Example with different Bricks in Size and Height. Maybe with 1x1, 2x2 and 2x4 Brick? I need a example to Analyse all the functions I think….

Transform any Mesh to complex Lego Geometry (Examples inkl.) June 25, 2022, 9:59 p.m.

Unfortunately, I don't have enough VEX knowledge of my own to implement the whole thing the way I need it. I'm really starting to get frustrated. This feeling that the solution has already been implemented several times with Houdini, but no one has a plan exactly how 😅. I think without the absolute VEX professional that will unfortunately be nothing. I've now gone through all possible node combinations but you can forget that. Does anyone happen to know a platform where I could ask Houdini users with the right VEX knowledge? Unfortunately, since only Magnus has reported on this thread alone, despite the numerous views, I assume that the knowledge limit of many Houdini has already been reached here.