Anthony Tu
anthonyt2
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Recent Forum Posts
About output object's transfrom from HDA Jan. 20, 2022, 2:23 p.m.
Sounds like you might have the "Keep world Transform" option on when you input your meshes? This is on by default. This retains the world position (in Unity) when we input it into Houdini. If you turn it off, I think that's what you're looking for.
Cook Asset without GameObject/ MonoBehaviour Jan. 20, 2022, 2:19 p.m.
You always need the HEU_HoudiniAsset component in order to cook it, but you can always press the "Keep output only" or bake the output to remove this afterwards.
Animating a Houdini Engine asset in Unity Jan. 6, 2022, 10:28 a.m.
Hi, your code looks like its correct if you are trying to just change a parameter. HEU_ParameterUtility is deprecated though, but should stil work.
The more recent way to change a parameter and recook the asset in H19 is:
The more recent way to change a parameter and recook the asset in H19 is:
houdiniAsset.Parameters.SetFloatParameterValue("ftime", Time.frameCount, 0, true);