Adam Andrzejczak
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Recent Forum Posts
hdaNode.parm('menuBox').eval() returns an empty string Dec. 10, 2021, 7:03 a.m.
Hi, I wanted to read a value selected in a string parameter (menu, with defined tokens and labels):
In the code this line:
imageFormat = hdaNode.parm('imageFormat').eval()
defines an empty string. "hdaNode.parm('imageFormat')" is non null - "imageFormat" is a Name of this string parameter.
I used the same approach to read a file-directory parameters and it was working well.
Am I missing something?
In the code this line:
imageFormat = hdaNode.parm('imageFormat').eval()
defines an empty string. "hdaNode.parm('imageFormat')" is non null - "imageFormat" is a Name of this string parameter.
I used the same approach to read a file-directory parameters and it was working well.
Am I missing something?
Game Tools | Detail Mesh April 28, 2020, 9:45 p.m.
Hi Paul,
I'm an experienced Unreal Generalist, with little Houdini knowledge. I'm evaluating possible use cases of Houdini in my personal & professional tasks. I've just completed OSM City Build tutorial & vertex anim one. The next tool I was interested in was this one. I'm using newest release of Houdini.
It does not seem to work. I recreated your tutorial: vimeo.com/288159065
1. It compiles when I bypass both uvflatten & visualize_uvs
2. It compiles when I bypass just uvflatten, but it takes much longer time and the result is different:
Why visualize_uvs changes the output of your algorithm?
3. In 1. case it does not compile for some tile scale settings (it seems random, for example 0.147), the error refers again for hedges
4. It compiled only when I used testgeometry meshes as a template (left) input. It didn't work for my custom meshes both imported from blender (also tried to use convert node). It didn't work for box (Houdini node).
The Pattern mesh I used is in attachments. I know it is not perfect for the task, but I guess it should have at least compile.
General note, not only for you, but the whole team. I might have been spoiled by Epic Games excellent Unreal livestreams, but following Side FX tutorials is very tedious. I wish you guys really showed every step and click every node to show us its' settings. It might turn 10 minutes video into an hour one, but we could actually reproduce the outcome in this hour, not to waste our hours trying to guess what you did behind the scenes. Sorry for bitterness, I really love your work and I would like to recommend using Houdini to my team.
I'm an experienced Unreal Generalist, with little Houdini knowledge. I'm evaluating possible use cases of Houdini in my personal & professional tasks. I've just completed OSM City Build tutorial & vertex anim one. The next tool I was interested in was this one. I'm using newest release of Houdini.
It does not seem to work. I recreated your tutorial: vimeo.com/288159065
1. It compiles when I bypass both uvflatten & visualize_uvs
2. It compiles when I bypass just uvflatten, but it takes much longer time and the result is different:
Why visualize_uvs changes the output of your algorithm?
3. In 1. case it does not compile for some tile scale settings (it seems random, for example 0.147), the error refers again for hedges
4. It compiled only when I used testgeometry meshes as a template (left) input. It didn't work for my custom meshes both imported from blender (also tried to use convert node). It didn't work for box (Houdini node).
The Pattern mesh I used is in attachments. I know it is not perfect for the task, but I guess it should have at least compile.
Image Not Found
General note, not only for you, but the whole team. I might have been spoiled by Epic Games excellent Unreal livestreams, but following Side FX tutorials is very tedious. I wish you guys really showed every step and click every node to show us its' settings. It might turn 10 minutes video into an hour one, but we could actually reproduce the outcome in this hour, not to waste our hours trying to guess what you did behind the scenes. Sorry for bitterness, I really love your work and I would like to recommend using Houdini to my team.