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can't render image sequence anymore Jan. 20, 2010, 12:55 p.m.
I was breaking my head over the same problem. Mantra was getting stuck after the 1st frame. I turned on the clear completed jobs in the render scheduler again and it worked!!!!! Its rendering again
Thanks a million Stevenog! You're a life saver
Thanks a million Stevenog! You're a life saver
Melting an Object Jan. 8, 2010, 9:55 a.m.
I also happen to be doing a similar project and since this thread has already been started, I thought I could post my question here …If it is okay.
Please find attached my .hip file. In my case, I am trying to get the small puddles move towards the bigger one. But I want the magnet force to affect only the small puddles and not the big one. I have been desperately trying to get this right and would like to get some guidance from anybody who has any knowledge on this.
For a previous discussion on this topic, please refer to this thread on odfrce: http://forums.odforce.net/index.php?/topic/10444-mixing-fluid-objects-with-different-properties/ [forums.odforce.net]
Looking forward to a reply. Thank you in advance.
Please find attached my .hip file. In my case, I am trying to get the small puddles move towards the bigger one. But I want the magnet force to affect only the small puddles and not the big one. I have been desperately trying to get this right and would like to get some guidance from anybody who has any knowledge on this.
For a previous discussion on this topic, please refer to this thread on odfrce: http://forums.odforce.net/index.php?/topic/10444-mixing-fluid-objects-with-different-properties/ [forums.odforce.net]
Looking forward to a reply. Thank you in advance.
Melting an Object Jan. 8, 2010, 8:56 a.m.
Hello Lyonz.
Your sphere isn't rendering because it is still in the form of points. You need to object merge the sphere into the Rocks_fluid object, attach a particle fluid surface node to the object merge and merge that with the particle fluid surface of the rocks. This should make your sphere render as well.
About the particles still remaining when your sphere has formed, I would just manipulate and keyframe the timing of the sphere rising and the magnet force in order to get a better result.
Hope this helps.
Cheers
Your sphere isn't rendering because it is still in the form of points. You need to object merge the sphere into the Rocks_fluid object, attach a particle fluid surface node to the object merge and merge that with the particle fluid surface of the rocks. This should make your sphere render as well.
About the particles still remaining when your sphere has formed, I would just manipulate and keyframe the timing of the sphere rising and the magnet force in order to get a better result.
Hope this helps.
Cheers