Dylan Yarbrough
artech7
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Recent Forum Posts
Gaea Labs toolset error Sept. 6, 2022, 4 p.m.
I've destroyed the Gaea sop with testing, is there an easy way to revert back to normal? Or is installing Houdini about the only way to do it?
Gaea Labs toolset error Sept. 6, 2022, 3:33 p.m.
If it helps SideFX, these are the outputs I get when I try to cook the changes in Houdini.
For context, I can successfully export my XML file using powershell and Houdini reads the exposed node properties.
Error Output upon attempting to cook.
Traceback (most recent call last):
File "labs::Sop/gaea_tor_processor::4.0/execute", line 1, in <module>
File "labs::Sop/gaea_tor_processor::4.0, PythonModule", line 59, in ProcessTor
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.303/houdini/python3.9libs\hou.py", line 16858, in cook
return _hou.Node_cook(self, *args, **kwargs)
hou.OperationFailed: The attempted operation failed.
Error while cooking.
So, my python is rustier than salad-fingers spoons but what I can see from that, lines 1 and 59 are failing. There doesn't seem to be much of anything on those lines, where line 1 is importing the XML Element Tree and line 59 calls for something else... perhaps a callback script that is issue ridden.
I don't know what line 16858 is.
For context, I can successfully export my XML file using powershell and Houdini reads the exposed node properties.
Error Output upon attempting to cook.
Traceback (most recent call last):
File "labs::Sop/gaea_tor_processor::4.0/execute", line 1, in <module>
File "labs::Sop/gaea_tor_processor::4.0, PythonModule", line 59, in ProcessTor
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.303/houdini/python3.9libs\hou.py", line 16858, in cook
return _hou.Node_cook(self, *args, **kwargs)
hou.OperationFailed: The attempted operation failed.
Error while cooking.
So, my python is rustier than salad-fingers spoons but what I can see from that, lines 1 and 59 are failing. There doesn't seem to be much of anything on those lines, where line 1 is importing the XML Element Tree and line 59 calls for something else... perhaps a callback script that is issue ridden.
I don't know what line 16858 is.
airship vortex simulation Oct. 6, 2016, 5:09 p.m.
Hello all,
I'm new to Houdini, and I haven't used much of it. Just been playing around with some of the more simple simulations off the shelf. However, I'm thinking I want to actually start on an animation and simulation. That being, a spaceship comes down through a cloud layer to touch base on the ground. I would like the surrounding clouds to interact with the ship flying through it. Obeying the physics of air being pushed under the ship and around the edges of the ship, so that the cloud layer is seen as a vortex. Similar to what you see when a helicopter is coming through a cloud layer.
Does the sky-rig or cloud-rig have this capability? Or am I going to have to go about it differently? Is it even possible in Houdini?
What are your thoughts and suggestions?
Thank you for the help in advanced.
I'm new to Houdini, and I haven't used much of it. Just been playing around with some of the more simple simulations off the shelf. However, I'm thinking I want to actually start on an animation and simulation. That being, a spaceship comes down through a cloud layer to touch base on the ground. I would like the surrounding clouds to interact with the ship flying through it. Obeying the physics of air being pushed under the ship and around the edges of the ship, so that the cloud layer is seen as a vortex. Similar to what you see when a helicopter is coming through a cloud layer.
Does the sky-rig or cloud-rig have this capability? Or am I going to have to go about it differently? Is it even possible in Houdini?
What are your thoughts and suggestions?
Thank you for the help in advanced.