Artur Mandas

arturmandas

About Me

Connect

LOCATION
Not Specified

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Using "legacy" presets in UE Nov. 30, 2024, 2:01 p.m.

Hi,

Is there a way to use the now "legacy" presets in UE flavour of HE? Given the .idx is embedded in the .hda? There is this system that allows for this in UE https://www.sidefx.com/docs/houdini/unreal/presets.html, [www.sidefx.com] but this seems totally redundant (for the part that is Houdini-related, let alone cooking options et al) - I don't want to recreate the presets I already have. I have tried to use an .hda with 2 sample presets in UE and it did not seem to recognize it.

Houdini embed external obj in HDA Nov. 22, 2024, 2:30 a.m.

Hatchery & AnimGraphLab thank you very much, most impressive.

Official Labs Vertex Animation Textures 3.0 FAQs and Links Nov. 13, 2024, 2:25 p.m.

Have anyone had luck with making VAT work with tangent-space normals, like the normals of the specific texture sets? Setup requirement is to use world-space normals. I want to use VATs material functions in Unreal Engine as an intermadiary which can be turned on with a static switch on a parent material, so that my child materials can use it, if they need. But of course, as is the standard, most of my materials use tangent space normals, for instance megascan surfaces. If this is not possible, this limits the usability a great deal.