artzor
artzor
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Recent Forum Posts
blur in surface shader? Jan. 29, 2010, 8:16 a.m.
is there a way to blur / filter / oversample a procedural in a surface / displacement shader?
i specifically want to smooth the bricker vop in a displacement shader.
thanks
-edit-
i know the texture vop has a pixel blur function… and the stone wall material has a blur function as well so i'm sure there must be a more generalized solution
i specifically want to smooth the bricker vop in a displacement shader.
thanks
-edit-
i know the texture vop has a pixel blur function… and the stone wall material has a blur function as well so i'm sure there must be a more generalized solution
zbrush cavity shader in houdini? Jan. 28, 2010, 5:33 a.m.
ah nevermind… was just a sampling issue…
spent too much time in shaders, forgot about the actual render settings :p
spent too much time in shaders, forgot about the actual render settings :p
zbrush cavity shader in houdini? Jan. 28, 2010, 5:21 a.m.
hey guys,
found another issue in Serg's dirt shader…. the sampling / noise differs per frame.
even on a static object.
quite a production show stopper… any ideas?
found another issue in Serg's dirt shader…. the sampling / noise differs per frame.
even on a static object.
quite a production show stopper… any ideas?