Arvid Schneider

arvidurs

About Me

Passionate about look development, rendering, and tool creation for several DCCs. I create YouTube tutorials on VFX lighting and shading, sharing insights from my work in the film industry.
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV

Connect

LOCATION
Vancouver, Canada

Houdini Skills

ADVANCED
Solaris  | Karma  | Lighting
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Hair & Fur  | Pyro FX  | Fluids  | Destruction FX  | VEX
BEGINNER
Cloth  | PDG  | Python

Availability

I am currently employed at Image Engine

My Badges

Houdini Academy Advisor
Since Jan 2024

My Tutorials

obj-image Intermediate
Multi-shot Workflow
obj-image Intermediate
Mastering Light Instancing
obj-image Advanced
Favela Dystopia | Creating Vast Environments
obj-image Intermediate
Realistic Crystal Fluorites in Karma XPU and MaterialX
obj-image Intermediate
Realistic Shading using COPS and Karma XPU
obj-image Beginner
Get started with MaterialX and Render Cloning

Recent Forum Posts

Please help me understand PDGDeadline Aug. 13, 2024, 12:12 p.m.

Again, thanks Rob for the in depth help and the backport steps. I'll give that a go.
Havin a toggle would be great if that's technically doable!

Please help me understand PDGDeadline Aug. 12, 2024, 12:26 p.m.

Hi Rob! Thanks for clarifying this! It was driving me nuts.
Now my question to you, is it possible to let the user decide that? I mean, having an option somewhere that allows to spawn frames or jobs for work-items?
Because quite frankly having houdini deadline spawn 1000s of jobs is quite terrible if you ask me.
Especially in a shot context, imagine a shot having several render layers, lots of frames, this will become a nightmare really quick.

Is there a workaround for now, maybe using the 20.0 deadline scheduler plugin?

Arvid

Please help me understand PDGDeadline Aug. 12, 2024, 1:18 a.m.

Hey I hope I can further add questions to this. I'm using deadlinescheduler for the first time in TOPs and I find it quite hard to grasp the concept. Using 20.5.278 - I want to render my karma stage with several wedge options to control lightrigs/shots.
I was expecting that when cooking the output node, that each work-item will be submitted under a single job.

This is an extract from the deadlineschedule docs.
With this scheduling type, the node also schedules one main job with a task for each work item generated

In my case, it creates a new deadline job housing a single frame.

Either something is broken, or I'm missing a setting to have a single job, with the work items as frames.



HIP file attached
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Any help with this would be highly appreciate! I'm also on Houdini-and-Chill / Houdini Academy discord servers - arvidurs.