axalon
axalon
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Capture Layer Paint bleeding into other polys May 9, 2017, 12:06 p.m.
Hey everyone, have a rigging question…
I ran a biharmonic capture and started adjusting the weights with Capture Layer Paint, however when I modify one bone it generates artifacts across the mesh:
And also modifies weights on other bones:
Mesh is around 460k, I scaled everything up by 10 to see if maybe that would help but still seems to be an issue.
I ran a biharmonic capture and started adjusting the weights with Capture Layer Paint, however when I modify one bone it generates artifacts across the mesh:
And also modifies weights on other bones:
Mesh is around 460k, I scaled everything up by 10 to see if maybe that would help but still seems to be an issue.
Cryptomatte April 15, 2017, 4:51 p.m.
martinkindl83
Tested HtoA implementation and besides objectID everything works as it should.
How did you get this to work? I added the AOVs:
And the passthrough in the SHOP:
But I can't get it to show up in Nuke…
Does Solid Angle plan on releasing a non-commercial or resolution-limited version of Arnold? March 15, 2017, 9:10 p.m.
circusmonkey
Test with the water marked version and render on grid markets.
Like Google Zync?