Alberto Florea
azeroc
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
How to snap the angle of rotation? July 8, 2019, 12:13 a.m.
With rotate handle selected, hit P in Scene View, set the angle in Handle Dialogs, and pressing Ctrl while rotating will angle rotate based on that angle.
Cleaning motion captured animation curve? May 20, 2019, 12:27 p.m.
Thank you for the detailed answer. It's exactly what I needed and it works great.
I'm using iphonex to track the face expressions and that comes out as blend shapes but I'm using nulls constraint to surface and then bake the constraint on those nulls so I get the keyframes and now everything is more manageable since I can simplify the animation curve.
I'm using iphonex to track the face expressions and that comes out as blend shapes but I'm using nulls constraint to surface and then bake the constraint on those nulls so I get the keyframes and now everything is more manageable since I can simplify the animation curve.
Cleaning motion captured animation curve? May 20, 2019, 8:14 a.m.
Hey,
I'm working with some motion captured data, since Houdini doesn't have a retargeting feature, the only way I could managed some sort of retargeting is by using blend constraint and bake the constrain in order to have the animation transferred.
Now, the animation comes ofc on each keyframe and I want to simplify the animation curve by reducing the keyframes. In 3ds max there is this option of simplifying the curve but I couldn't find anything similar in Houdini.
Is there something that I can use to achieve that?
Thanks
I'm working with some motion captured data, since Houdini doesn't have a retargeting feature, the only way I could managed some sort of retargeting is by using blend constraint and bake the constrain in order to have the animation transferred.
Now, the animation comes ofc on each keyframe and I want to simplify the animation curve by reducing the keyframes. In 3ds max there is this option of simplifying the curve but I couldn't find anything similar in Houdini.
Is there something that I can use to achieve that?
Thanks