Piotr Barejko

bareya

About Me

EXPERTISE
Developer
INDUSTRY
Film/TV

Connect

LOCATION
Canada
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

VDB from polygons July 19, 2013, 10:18 a.m.

Thanks edward!

VDB from polygons July 17, 2013, 6:58 p.m.

Hi,
I'm having a problem with conversion part of geometry into level set/fog volume. No matter what I do ‘VDB from polygons’ ignores active voxels coming from the reference input. My object is very big and I'd like to compute sdf for specific places.
Right now I am using VDB Activate to override spots after conversion, but this method doesn't seems to be very efficient, I need to convert whole geometry into a level set.
Is there a way to do it using VDB from polygons SOP?( I know I can do it in VOPs but maybe I missed something about VDBs)
Thanks,

P.S. It would be cool to have an option like in VDB Activate: ‘Activate using VDBs’

Viewport font outline May 7, 2012, 1:02 p.m.

Hi folks!
Since version 12 we have a new viewport which is very cool!
Maybe it's lack of my knowledge but I am having problems with point and primitive IDs display. Can somebody give me a clue how to disable outline of IDs in the viewport? Usually when I turn on diplay point IDs I check how many points are in the same spot, but with new display I can't.
I know I can switch to old H11 viewport, but maybe there is another way to disable outline ?
Best,
bareya