
Bertin david
bdav
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
Lyon,
France
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Lighting
INTERMEDIATE
Cloth | Crowds | Pyro FX | Fluids | Destruction FX | VEX
BEGINNER
Digital Assets | Character Rigging | Motion Editing | Animation | Hair & Fur | Muscles | Solaris | Mantra | Karma | Realtime FX | PDG
Availability
Not Specified
Recent Forum Posts
Flip SOP custom attribute point Feb. 24, 2025, 6:11 a.m.
mzigaib
Thank you for the help!
I did exactly that but for some reason it was not working and then I found out that if you have a "name" attribute on your geometry for some reason it does not work for the attributes to propagate maybe there is some mechanism inside the asset that gets confused when you use that, but now I know it works.
Cheers!
OMG thank you, the name on incoming geo was the problem, it drive me crazy
Cheers
Vellum constraint properties animation with expression Oct. 25, 2024, 5:15 p.m.
Oh that makes sense, thanks for answering, i will try : )
Vellum constraint properties animation with expression Oct. 25, 2024, 8:58 a.m.
Hi,
I'm trying to adjust the stiffness of a pin-to-target constraint with an expression : smooth($FF,1,48)

The problem is, it overrides completely the existing stiffness; doing @stiffness*smooth() or stiffness* smooth() doesn't work;
No big deal i thought, i just write in the vex code:
stiffness *= smooth($FF,1,48);
It doesn't work;
Now i figure out, there is 2 differents smooth fonctions: first one doesn't work in vex it seems, very confusing.


Well second smooth doesn't work either ! Any idea what i'm doing wrong? I could use some help here.
Thanks in advance
I'm trying to adjust the stiffness of a pin-to-target constraint with an expression : smooth($FF,1,48)
The problem is, it overrides completely the existing stiffness; doing @stiffness*smooth() or stiffness* smooth() doesn't work;
No big deal i thought, i just write in the vex code:
stiffness *= smooth($FF,1,48);
It doesn't work;
Now i figure out, there is 2 differents smooth fonctions: first one doesn't work in vex it seems, very confusing.
Well second smooth doesn't work either ! Any idea what i'm doing wrong? I could use some help here.
Thanks in advance