Benjamin CHAUVET

bebenc

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
France

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Retrieve detail attributes and display them in overlay text Oct. 17, 2024, 4:24 p.m.

It's working fine, thank you !
I've made a lot of mistake, but learn a lot. I just scratched the surface of the possibility of TOPs, but it's really great and fun to work with.
I still have a few things to fixed, the detail attribute doesn't seems to be refresh for each item on the geoimport for example, but I'm on the right path now.

Retrieve detail attributes and display them in overlay text Oct. 17, 2024, 2:40 p.m.

Hi,

Thanks for your help, I didn't think using a python script before the overlay to create an attribute I can use easily on it, thanks for the tip.
I've made the change in my scene, but it's still failing, weirdly the state of the overlay text is "failed" but I don't have any error in the log, and inside in the COP the attributes are correctly display in the font node. So i'm not sure why it's failing.

see attachment for the new scene

Note : I want to keep the flipbook process independent than the wedges one, so it can be used to flipbook caches coming from different inputs

Retrieve detail attributes and display them in overlay text Oct. 16, 2024, 4:55 p.m.

I want to read and display detail attribute from a cache, not created before in the network.
In the case of test scene, I created some detail attributes in sop just to have something to read in the TOP network