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Divide>Bricker .. switch if ODDS/PAIRS Jan. 17, 2023, 5:05 a.m.
yEAH! Thats was the code.
Thanks!
Thanks!
Divide>Bricker .. switch if ODDS/PAIRS Jan. 16, 2023, 6:22 a.m.
Ok. Thanks.
Thats one part of the problem.
But I need the use of SWITCHER between odds and pairs.
... Or use VEX > Wrangle(primitives) to switch pair/odds from input.
Years ago I saw that code, now I lost it.
In documentation there is only a mention to ot in Arrays
int odd = nums; // { 1, 3, 5 }
Thats one part of the problem.
But I need the use of SWITCHER between odds and pairs.
... Or use VEX > Wrangle(primitives) to switch pair/odds from input.
Years ago I saw that code, now I lost it.
In documentation there is only a mention to ot in Arrays
int odd = nums; // { 1, 3, 5 }
Divide>Bricker .. switch if ODDS/PAIRS Jan. 10, 2023, 11:06 a.m.
Hello guys,
need help with a conditional inside switch node.
I have a wall , sometimes with odd number of prims (3,5,7..) and other times pairs numbers (2,4,6..).
Depending that number the switcher must select the correct one (0 or 1).
I need the wall divisions to be CENTERED in the wall. With de RESAMPLE node it seems imposible.
¿¿What is the correct code to apply??
should something like this:
if(nprims('../reverse5')==0, 0, 1)
Thanks in advance.
need help with a conditional inside switch node.
I have a wall , sometimes with odd number of prims (3,5,7..) and other times pairs numbers (2,4,6..).
Depending that number the switcher must select the correct one (0 or 1).
I need the wall divisions to be CENTERED in the wall. With de RESAMPLE node it seems imposible.
¿¿What is the correct code to apply??
should something like this:
if(nprims('../reverse5')==0, 0, 1)
Thanks in advance.