Boleslav Doboš
bolec82
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Sweep - UV mapping issue May 10, 2017, 3:43 a.m.
Hello,
I followed tutorials about creating procedurally mapped objects and I managed to get textured swept profile.
Then I decided to my own custom geometry, did exactly the steps I did before but for some reason I cant get correctly mapped sweep profile again.
Basically I did curve for a path. Then combination of curves joined together to get the desired profile shape, both converted to NURBS, mapped with Arc length spline, then converted back to polygon, Sweep node and UV Quick shade node.
I have no idea what Iam doing wrong, checked all the nodes many times, compared to tutorial, everything seems to be same, but still no luck.
Could anybody give me a hint what am I doing wrong?
Iam attaching the file.
Thanks in advance
I followed tutorials about creating procedurally mapped objects and I managed to get textured swept profile.
Then I decided to my own custom geometry, did exactly the steps I did before but for some reason I cant get correctly mapped sweep profile again.
Basically I did curve for a path. Then combination of curves joined together to get the desired profile shape, both converted to NURBS, mapped with Arc length spline, then converted back to polygon, Sweep node and UV Quick shade node.
I have no idea what Iam doing wrong, checked all the nodes many times, compared to tutorial, everything seems to be same, but still no luck.
Could anybody give me a hint what am I doing wrong?
Iam attaching the file.
Thanks in advance