booger
booger
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Trying to delete particles gradually based on color/time April 6, 2016, 4:39 p.m.
Thanks, Rob! This way, points can be killed even before coming out of POP so I don't need to worry about exporting attribute data out to kill points!
Resuming simulation April 6, 2016, 3:51 p.m.
If I set my Start Frame to be 100, is there a way to add in the expression to “trick” so the number of the newly created .sim files would be saved as Test_101.sim instead of Test_1.sim or starting with a frame number? :wink:
Glad to find example here, I am confused about it and am loving the feature.
Glad to find example here, I am confused about it and am loving the feature.
Trying to delete particles gradually based on color/time April 4, 2016, 5:02 p.m.
Thank you, OutCast! Yes, your solution helps me to achieve exactly what I wanted! Plus I can even save some nodes, really cool!
Now, I am wondering why the old setting is not working… Do you happen to know if Bind Export is the way to output data to local attribute $LIFE? I am using AttributeVop in H14.
Now, I am wondering why the old setting is not working… Do you happen to know if Bind Export is the way to output data to local attribute $LIFE? I am using AttributeVop in H14.