bruce Lay
brucelay
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LOCATION
Auckland,
New Zealand
WEBSITE
Houdini Skills
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Recent Forum Posts
auto rig question Feb. 19, 2008, 7:06 a.m.
Hi there,
I just had my human character rigged with the auto rigged tool but I find the auto rig skeleton ‘s heel (which is supposed to be touching the ground) is missing. This means the animator is unable to rotate the character foot up (with the toe pointing about 45 degrees upward) while the character’s heel is touching the ground (just like the pivot is located right at the bottom part of the heel). Does anyone knows the solution for this for the autorig user? or I have to re-build the leg's joint?
I hope there will be some more tutorial about how we make changes on top of the existing auto-rig biped.
thanks for your attention!
I just had my human character rigged with the auto rigged tool but I find the auto rig skeleton ‘s heel (which is supposed to be touching the ground) is missing. This means the animator is unable to rotate the character foot up (with the toe pointing about 45 degrees upward) while the character’s heel is touching the ground (just like the pivot is located right at the bottom part of the heel). Does anyone knows the solution for this for the autorig user? or I have to re-build the leg's joint?
I hope there will be some more tutorial about how we make changes on top of the existing auto-rig biped.
thanks for your attention!
edit skin weight method Feb. 19, 2008, 4:50 a.m.
Thanks Peter!
Thanks a lot for sharing your favourite method to me!
All the best for your future projects!
Bruce
Thanks a lot for sharing your favourite method to me!
All the best for your future projects!
Bruce
edit skin weight method Feb. 18, 2008, 11:14 p.m.
Hi there
From the sideFx turtorial sites, I learnt 2 methods for editing skin weight. 1. the edit capture region 2. edit capture Weights
Is there any way that I can input the skin weight with specific amount for a particular verties under certain bones? (like a component editor in Maya)
thanks a lot for your time!
From the sideFx turtorial sites, I learnt 2 methods for editing skin weight. 1. the edit capture region 2. edit capture Weights
Is there any way that I can input the skin weight with specific amount for a particular verties under certain bones? (like a component editor in Maya)
thanks a lot for your time!